![]() Most of the games offer a way to trade with the AI, whether other Empires or civilian trade ships. You have to build houses to collect taxes, but then your peasants want fish, and then they want something to occupy them and so on. Players begin with a ship (or in some scenarios, a warehouse on an island) and a negative income. players (or other humans over multiplayer) for territory and resources, and a number of scenarios, often-times with several arranged to form a storyline.
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